
Baldur's Gate 3 does a lot to let you get up close and personal with some, er, bizarre stuff. You know the kind of thing I'm talking about, you DnDeviant. As it turns out, one of those encounters ended up how it is due Larian electing to violate its own camera distance guidelines, after going for the cinematic conversations we know and love over more Bethesda-style first person dialogue exchanges. This change in thinking came up during a panel at PAX West Larian put on to commemorate the game ha...
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